Web-based virtual reality development in classroom: From learner's perspectives

Vinh T. Nguyen, Rebecca Hite, Tommy Dang

Research output: Chapter in Book/Report/Conference proceedingConference contribution

11 Scopus citations

Abstract

Virtual Reality (VR) content development tools are in continuous production by both enthusiastic researchers and software development companies. Yet, learners could benefit from participating in this development, not only for learning vital programming skills, but also skills in creativity and collaboration. Web-based VR (WebVR) has emerged as a platform-independent framework that permits individuals (with little to no prior programming experience) to create immersive and interactive VR applications. Yet, the success of WebVR relies on students' technological acceptance, the intersectionality of perceived utility and ease of use. In order to determine the effectiveness of the emerging tool for learners of varied experience levels, this paper presents a case study of 38 students who were tasked with developing WebVR 'dream' houses. Results showed that students were accepting of the technology by not only learning and implementing WebVR in a short time (one month), but were also capable of demonstrating creativity and problem-solving skills with classroom supports (i.e., pre-project presentations, online discussions, exemplary projects, and TA support). Results as well as recommendations, lessons learned, and further research are addressed.

Original languageEnglish
Title of host publicationProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages11-18
Number of pages8
ISBN (Electronic)9781538692691
DOIs
StatePublished - Jan 15 2019
Event1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 - Taichung, Taiwan, Province of China
Duration: Dec 10 2018Dec 12 2018

Publication series

NameProceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018

Conference

Conference1st IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018
CountryTaiwan, Province of China
CityTaichung
Period12/10/1812/12/18

Keywords

  • A-frame
  • Course design
  • Student creativity
  • Technology acceptance model
  • Web-based virtual reality

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    Nguyen, V. T., Hite, R., & Dang, T. (2019). Web-based virtual reality development in classroom: From learner's perspectives. In Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018 (pp. 11-18). [8613629] (Proceedings - 2018 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2018). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/AIVR.2018.00010