Virtual human hand: Grasping and simulation

Esteban Peña-Pitarch, Jingzhou Yang, Karim Abdel-Malek

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

7 Scopus citations

Abstract

The human hand is the most complete tool, able to adapt to different surfaces and shapes and touch and grasp. It is a direct connection between the exterior world and the brain. I. Kant (German philosopher) defined how the hand is an extension of the brain. In this paper we present and develop a new algorithm for grasp any object in a virtual environment (VE). The objective is to present a novel theory for grasping in the VE any object with the virtual human (VH). The novel concepts for this application are the autonomous grasp, implementation of several types of grasp, and a new algorithm for grasp.

Original languageEnglish
Title of host publicationDigital Human Modeling - Second International Conference, ICDHM 2009 - Held as Part of HCI International 2009, Proceedings
Pages140-149
Number of pages10
DOIs
StatePublished - 2009
Event2nd International Conference on Digital Human Modeling, ICDHM 2009. Held as Part of HCI International 2009 - San Diego, CA, United States
Duration: Jul 19 2009Jul 24 2009

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume5620 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference2nd International Conference on Digital Human Modeling, ICDHM 2009. Held as Part of HCI International 2009
CountryUnited States
CitySan Diego, CA
Period07/19/0907/24/09

Keywords

  • Autonomous grasp
  • Virtual environment
  • Virtual human hand

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