Previously, the authors investigated the use of design notebooks as indicators of student participation in team activities. The authors have used design notebooks in freshman design classes and senior capstone design class. It was demonstrated that design notebooks are a good indicator of teamwork practices. The motivation of this study is to enhance creativity in design research by undergraduate students. In order to effectively enhance creativity, tools have to be developed to map it. Here an attempt will be made to differentiate team creativity from individual creativity. Individual creativity here will relate to the process of generating ideas on the basis of learning types and brainstorming techniques. Team creativity will relate to the additional creativity, which is generated through synergy and team dynamics. In this study, the authors extended the use of design notebook used in design project to research notebook used in a research project on the selection of freshman design projects. For the research notebooks, a coding rubric will be constructed that is used describe and quantify the creativity instances that occur in the course of a design research project. The study will involve undergraduate students. Half of the participants had used a design note in freshman engineering design class. At the beginning of the project, the students will be provided with (a) clear instructions on how to document entries in the research notebook, and (b) rubric on the evaluation scheme. The goal will be to make sure that the students understood the expectations for the research notebooks. The research will develop rubric for research notebooks, and will attempt to show that research notebooks can be used as an effective tool to map creativity instances during team activities in a research project on design.
|Journal||ASEE Annual Conference and Exposition, Conference Proceedings|
|State||Published - 2009|
|Event||2009 ASEE Annual Conference and Exposition - Austin, TX, United States|
Duration: Jun 14 2009 → Jun 17 2009