Unsure how to authenticate on your VR headset? Come on, use your head!

Tahrima Mustafa, Richard Matovu, Abdul Serwadda, Nicholas Muirhead

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

47 Scopus citations

Abstract

For security-sensitive Virtual Reality (VR) applications that require the end-user to enter authenticatioan credentials within the virtual space, a VR user’s inability to see (potentially malicious entities in) the physical world can be discomforting, and in the worst case could potentially expose the VR user to visual attacks. In this paper, we show that the head, hand and (or) body movement patterns exhibited by a user freely interacting with a VR application contain user-specific information that can be leveraged for user authentication. For security-sensitive VR applications, we argue that such functionality can be used as an added layer of security that minimizes the need for entering the PIN. Based on a dataset of 23 users who interacted with our VR application for two sessions over a period of one month, we obtained mean equal error rates as low as 7% when we authenticated users based on their head and body movement patterns.

Original languageEnglish
Title of host publicationIWSPA 2018 - Proceedings of the 4th ACM International Workshop on Security and Privacy Analytics, Co-located with CODASPY 2018
PublisherAssociation for Computing Machinery, Inc
Pages23-30
Number of pages8
ISBN (Electronic)9781450356343
DOIs
StatePublished - Mar 21 2018
Event4th ACM International Workshop on Security and Privacy Analytics, IWSPA 2018 - Tempe, United States
Duration: Mar 21 2018 → …

Publication series

NameIWSPA 2018 - Proceedings of the 4th ACM International Workshop on Security and Privacy Analytics, Co-located with CODASPY 2018
Volume2018-January

Conference

Conference4th ACM International Workshop on Security and Privacy Analytics, IWSPA 2018
Country/TerritoryUnited States
CityTempe
Period03/21/18 → …

Keywords

  • Behavioral Biometrics
  • Continuous Authentication
  • Head Movement Patterns
  • Virtual Reality

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