Understanding videogame cities

Research output: Contribution to conferencePaper

Abstract

This paper examines the city of Steelport in Saints Row: The Third (Volition, 2011) as a real-and-imagined space that can be described using an urban framework of constitutional, representational, and experiential components. It relates mediated and physical cities through spatial arrangement, processes of representation, and the factors that contribute to a sense of place in both material and immaterial worlds.

Original languageEnglish
StatePublished - Jan 1 2013
Event6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013 - Atlanta, United States
Duration: Aug 26 2013Aug 29 2013

Conference

Conference6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013
CountryUnited States
CityAtlanta
Period08/26/1308/29/13

Keywords

  • Algorithmic infrastructure
  • Cities
  • Urban design
  • Urbanism
  • Videogames

Cite this

Schweizer, B. (2013). Understanding videogame cities. Paper presented at 6th Bi-Annual Conference of the Digital Games Research Association, DiGRA 2013, Atlanta, United States.