The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model

Leyla Dogruel, Sven Joeckel, Nicholas D. Bowman

Research output: Contribution to journalArticle

30 Scopus citations

Abstract

Research on elderly people's ICT acceptance and use often relies on the technology acceptance model (TAM) framework, but has been mostly limited to task-oriented uses. This article expands approaches in technology acceptance and use by developing a model to explain entertainment-related uses of new media technology by elderly people. On a theoretical level, we expand the TAM perspective by adding concepts that act as barriers and/or facilitators of technology acceptance, namely technophobia, self-efficacy and previous experience and expertise with technology. We develop an expanded TAM by testing the role of these concepts in two studies on entertainment media technology. In Study 1, we investigate behavioural intention to use 3D cinema among N = 125 German elderly media users (Age 50+). In Study 2, we focus the actual use of a computer game simulation by N = 115 German and US elderly media users (Age 50+). Findings in both studies point towards the central role of perceived usefulness, here modelled as enjoyment, as the reason for elderly people's use and acceptance of entertainment media technology. Perceived ease of use is seen as a precondition for enjoyment, particularly for interactive media.

Original languageEnglish
Pages (from-to)1052-1063
Number of pages12
JournalBehaviour and Information Technology
Volume34
Issue number11
DOIs
StatePublished - Nov 2 2015

Keywords

  • TAM
  • ease of use
  • elderly people
  • usefulness self-efficacy

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