TY - JOUR
T1 - The use and acceptance of new media entertainment technology by elderly users
T2 - Development of an expanded technology acceptance model
AU - Dogruel, Leyla
AU - Joeckel, Sven
AU - Bowman, Nicholas D.
N1 - Publisher Copyright:
© 2015 © 2015 Taylor & Francis.
PY - 2015/11/2
Y1 - 2015/11/2
N2 - Research on elderly people's ICT acceptance and use often relies on the technology acceptance model (TAM) framework, but has been mostly limited to task-oriented uses. This article expands approaches in technology acceptance and use by developing a model to explain entertainment-related uses of new media technology by elderly people. On a theoretical level, we expand the TAM perspective by adding concepts that act as barriers and/or facilitators of technology acceptance, namely technophobia, self-efficacy and previous experience and expertise with technology. We develop an expanded TAM by testing the role of these concepts in two studies on entertainment media technology. In Study 1, we investigate behavioural intention to use 3D cinema among N = 125 German elderly media users (Age 50+). In Study 2, we focus the actual use of a computer game simulation by N = 115 German and US elderly media users (Age 50+). Findings in both studies point towards the central role of perceived usefulness, here modelled as enjoyment, as the reason for elderly people's use and acceptance of entertainment media technology. Perceived ease of use is seen as a precondition for enjoyment, particularly for interactive media.
AB - Research on elderly people's ICT acceptance and use often relies on the technology acceptance model (TAM) framework, but has been mostly limited to task-oriented uses. This article expands approaches in technology acceptance and use by developing a model to explain entertainment-related uses of new media technology by elderly people. On a theoretical level, we expand the TAM perspective by adding concepts that act as barriers and/or facilitators of technology acceptance, namely technophobia, self-efficacy and previous experience and expertise with technology. We develop an expanded TAM by testing the role of these concepts in two studies on entertainment media technology. In Study 1, we investigate behavioural intention to use 3D cinema among N = 125 German elderly media users (Age 50+). In Study 2, we focus the actual use of a computer game simulation by N = 115 German and US elderly media users (Age 50+). Findings in both studies point towards the central role of perceived usefulness, here modelled as enjoyment, as the reason for elderly people's use and acceptance of entertainment media technology. Perceived ease of use is seen as a precondition for enjoyment, particularly for interactive media.
KW - TAM
KW - ease of use
KW - elderly people
KW - usefulness self-efficacy
UR - http://www.scopus.com/inward/record.url?scp=84942822576&partnerID=8YFLogxK
U2 - 10.1080/0144929X.2015.1077890
DO - 10.1080/0144929X.2015.1077890
M3 - Article
AN - SCOPUS:84942822576
SN - 0144-929X
VL - 34
SP - 1052
EP - 1063
JO - Behaviour and Information Technology
JF - Behaviour and Information Technology
IS - 11
ER -