@inproceedings{f4a6f8514ca7488a918d066249a129f5,
title = "The micro-rhetorics of Game-O-Matic",
abstract = "Micro-rhetorics are the representational units of meaning that emerge from the rhetorical affordances of videogame mechanics, abstract gameplay patterns, and thematic depiction. This paper explains the concept of micro-rhetorics, how game dynamics can be interpreted, and how designers can make use of game mechanics to express ideas through simple videogames. This theoretical framework is informed by the design of Game-O-Matic, a videogame authoring tool that generates games to represent ideas. It takes a network of basic relationships between actors and assembles simple arcade-style game mechanics into videogames that are able to make arguments and depict ideas.",
keywords = "Game design, Game interpretation, Procedural rhetoric",
author = "Mike Treanor and Bobby Schweizer and Ian Bogost and Michael Mateas",
year = "2012",
doi = "10.1145/2282338.2282347",
language = "English",
isbn = "9781450313339",
series = "Foundations of Digital Games 2012, FDG 2012 - Conference Program",
pages = "18--25",
booktitle = "Foundations of Digital Games 2012, FDG 2012 - Conference Program",
note = "2012 Foundation of Digital Games Conference, FDG 2012 ; Conference date: 29-05-2012 Through 01-06-2012",
}