The Impact of Video Game Play on Human (and Orc) Creativity

Nicholas D. Bowman, Rachel Kowert, Christopher J. Ferguson

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

20 Scopus citations

Abstract

The impact of video games on society has been debated for decades. In this chapter, we examine the potential impact of video games, both violent and nonviolent, on players' creativity. We examine video games as a play activity that can foster creativity. We examine how the unique environment of video games makes them particularly well suited for fostering creativity and how examining darker material can create a safe space for examining the darker side of life creatively.

Original languageEnglish
Title of host publicationVideo Games and Creativity
PublisherElsevier Inc.
Pages39-60
Number of pages22
ISBN (Print)9780128014622
DOIs
StatePublished - Aug 11 2015

Keywords

  • Creativity
  • Flow
  • Video games
  • Violence

Fingerprint

Dive into the research topics of 'The Impact of Video Game Play on Human (and Orc) Creativity'. Together they form a unique fingerprint.

Cite this