TY - JOUR
T1 - The common player-avatar interaction scale (cPAX): Expansion and cross-language validation
AU - Banks, Jaime
AU - Bowman, Nicholas
AU - Lin, Jih-Husan Tammy
AU - Pietschmann, Daniel
AU - Wasserman, Joe A
PY - 2019/3/13
Y1 - 2019/3/13
N2 - The connection between player and avatar is understood to be central to the experience and effects of massively multiplayer online (MMO) gaming experiences, and
these connections emerge from the interplays of both social and ludic characteristics. The comprehensive social/ludic measure of this player-avatar interaction
(PAX), however, features some dimensions with theoretical/operational gaps and limited reliability, and is available only in English (despite evidence of potential
cultural variations in player-avatar relations). The present study aimed to a) enhance and refine the PAX metric, and b) translate and validate a common metric that
bridges English, German, and traditional Chinese languages to facilitate future comparative research. Through exploratory factor analysis of data from MMO players
in each of these language-based populations, an improved 15-item common Player Avatar Interaction (cPAX) scale is presented, with four dimensions: relational
closeness, anthropomorphic a
AB - The connection between player and avatar is understood to be central to the experience and effects of massively multiplayer online (MMO) gaming experiences, and
these connections emerge from the interplays of both social and ludic characteristics. The comprehensive social/ludic measure of this player-avatar interaction
(PAX), however, features some dimensions with theoretical/operational gaps and limited reliability, and is available only in English (despite evidence of potential
cultural variations in player-avatar relations). The present study aimed to a) enhance and refine the PAX metric, and b) translate and validate a common metric that
bridges English, German, and traditional Chinese languages to facilitate future comparative research. Through exploratory factor analysis of data from MMO players
in each of these language-based populations, an improved 15-item common Player Avatar Interaction (cPAX) scale is presented, with four dimensions: relational
closeness, anthropomorphic a
U2 - 10.1016/j.ijhcs.2019.03.003
DO - 10.1016/j.ijhcs.2019.03.003
M3 - Article
SP - 64
EP - 73
JO - International Journal of Human-Computer Studies
JF - International Journal of Human-Computer Studies
ER -