TY - GEN
T1 - Tactical Technical Communication and Player-Created (DIY) Patch Notes
T2 - A Case Study
AU - Caravella, Elizabeth
AU - Holmes, Steve
N1 - Publisher Copyright:
© The Author(s) 2022.
PY - 2022
Y1 - 2022
N2 - Relying on rhetorical analysis, this article explores the rhetoric and ethics of a particular type of designer- and player-created technical communication genre, video patch notes, to further explore how various technical communication genres structure the experience of play. By providing a case study of official video patch notes for the game Overwatch in combination with Youtube user dinoflask's satirical fan made videos, the article examines both developers’ communication practices and the ways in which players creatively negotiate and re-purpose these practices in order to illustrate how such tactical technical communication remixes sustain a subtle dialogue between players and developers. This dialogue in particular illuminates pain points between stakeholders (in this case, discrepancies between developer intent and player experience) in ways that could potentially offer a means of persuading particularly ideologically fixed audiences, highlighting how practitioners might use tactical technical communication with activist intent.
AB - Relying on rhetorical analysis, this article explores the rhetoric and ethics of a particular type of designer- and player-created technical communication genre, video patch notes, to further explore how various technical communication genres structure the experience of play. By providing a case study of official video patch notes for the game Overwatch in combination with Youtube user dinoflask's satirical fan made videos, the article examines both developers’ communication practices and the ways in which players creatively negotiate and re-purpose these practices in order to illustrate how such tactical technical communication remixes sustain a subtle dialogue between players and developers. This dialogue in particular illuminates pain points between stakeholders (in this case, discrepancies between developer intent and player experience) in ways that could potentially offer a means of persuading particularly ideologically fixed audiences, highlighting how practitioners might use tactical technical communication with activist intent.
KW - activist technical communication
KW - ethics
KW - patch notes
KW - satire
KW - tactical technical communication
UR - http://www.scopus.com/inward/record.url?scp=85126131719&partnerID=8YFLogxK
U2 - 10.1177/00472816221084270
DO - 10.1177/00472816221084270
M3 - Article
AN - SCOPUS:85126131719
JO - Journal of Technical Writing and Communication
JF - Journal of Technical Writing and Communication
SN - 0047-2816
ER -