SkeletonVR: Educating Human Anatomy through An Interactive Puzzle Assembly

Jake Gonzalez, Chau Pham, Afamefuna Umejiaku, Juanita Benjamin, Tommy Dang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper proposes SkeletonVR, a VR puzzle assembly application, to facilitate the education of the human skeletal system. With the use of motion-tracked controllers, the application allows users to grab and assemble bones within the virtual environment to learn about the location and orientation of the different bones within a human skeleton while also educating them on the names of the bones being interacted with. We aim to bring a new experience to users by providing an interactive and immersive environment that makes learning more intriguing while also providing different difficulty modes to keep users engaged and challenged. We further discuss students' feedback in a VR class to identify the limitations of our approach and evaluate its usefulness. While aiming at human anatomy, our interactive puzzle assembly application can be extended to other research and application domains such as chemical compound structure assembly and structure-based drug design.

Original languageEnglish
Title of host publicationIAIT 2021 - 12th International Conference on Advances in Information Technology
Subtitle of host publicationIntelligence and Innovation for Digital Business and Society
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450390125
DOIs
StatePublished - Jun 29 2021
Event12th International Conference on Advances in Information Technology: Intelligence and Innovation for Digital Business and Society, IAIT 2021 - Virtual, Online, Thailand
Duration: Jun 29 2021Jul 1 2021

Publication series

NameACM International Conference Proceeding Series

Conference

Conference12th International Conference on Advances in Information Technology: Intelligence and Innovation for Digital Business and Society, IAIT 2021
Country/TerritoryThailand
CityVirtual, Online
Period06/29/2107/1/21

Keywords

  • Human Anatomy
  • Interactive Puzzle Assembly
  • Oculus Rift
  • Skeletal System
  • VR for Education

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