@inproceedings{e3cc9e0b5b554b61a98cc05aeabace30,
title = "SkeletonVR: Educating Human Anatomy through An Interactive Puzzle Assembly",
abstract = "This paper proposes SkeletonVR, a VR puzzle assembly application, to facilitate the education of the human skeletal system. With the use of motion-tracked controllers, the application allows users to grab and assemble bones within the virtual environment to learn about the location and orientation of the different bones within a human skeleton while also educating them on the names of the bones being interacted with. We aim to bring a new experience to users by providing an interactive and immersive environment that makes learning more intriguing while also providing different difficulty modes to keep users engaged and challenged. We further discuss students' feedback in a VR class to identify the limitations of our approach and evaluate its usefulness. While aiming at human anatomy, our interactive puzzle assembly application can be extended to other research and application domains such as chemical compound structure assembly and structure-based drug design.",
keywords = "Human Anatomy, Interactive Puzzle Assembly, Oculus Rift, Skeletal System, VR for Education",
author = "Jake Gonzalez and Chau Pham and Afamefuna Umejiaku and Juanita Benjamin and Tommy Dang",
note = "Publisher Copyright: {\textcopyright} 2021 ACM.; null ; Conference date: 29-06-2021 Through 01-07-2021",
year = "2021",
month = jun,
day = "29",
doi = "10.1145/3468784.3471605",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
booktitle = "IAIT 2021 - 12th International Conference on Advances in Information Technology",
}