Problematic Gaming and Subjective Well-Being: How Does Mindfulness Play a Role?

Jessica Mettler, Devin J. Mills, Nancy L. Heath

Research output: Contribution to journalArticlepeer-review

Abstract

Video game use becomes problematic when it disrupts the ability to fulfill social and personal responsibilities. It has also been associated with poorer subjective well-being (i.e., life satisfaction, positive and negative affectivity). Research suggests that dispositional (or trait) mindfulness (e.g., general tendency to have focused awareness of the present moment, with acceptance) is associated with greater subjective well-being. Building on research on dispositional mindfulness’ protective role against other problematic behaviours (e.g., pathological gambling), this study assessed its influence on the relationship between problematic gaming and subjective well-being. A sample of 514 frequent gamers (37.9% female; M age = 22.56 years, SD = 4.3) completed an online survey. Structural equation modelling revealed that dispositional mindfulness partially negatively mediated the relationship between problematic gaming and both life satisfaction and negative affectivity while fully positively mediating that between problematic gaming and positive affectivity, suggesting dispositional mindfulness may be clinically useful in problematic gaming prevention and interventions.

Original languageEnglish
Pages (from-to)720-736
Number of pages17
JournalInternational Journal of Mental Health and Addiction
Volume18
Issue number3
DOIs
StatePublished - Jun 1 2020

Keywords

  • Dispositional mindfulness
  • Life satisfaction
  • Negative affectivity
  • Positive affectivity
  • Problematic gaming
  • Subjective well-being

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