TY - JOUR
T1 - Problematic Gaming and Subjective Well-Being
T2 - How Does Mindfulness Play a Role?
AU - Mettler, Jessica
AU - Mills, Devin J.
AU - Heath, Nancy L.
N1 - Publisher Copyright:
© 2018, Springer Science+Business Media, LLC, part of Springer Nature.
PY - 2020/6/1
Y1 - 2020/6/1
N2 - Video game use becomes problematic when it disrupts the ability to fulfill social and personal responsibilities. It has also been associated with poorer subjective well-being (i.e., life satisfaction, positive and negative affectivity). Research suggests that dispositional (or trait) mindfulness (e.g., general tendency to have focused awareness of the present moment, with acceptance) is associated with greater subjective well-being. Building on research on dispositional mindfulness’ protective role against other problematic behaviours (e.g., pathological gambling), this study assessed its influence on the relationship between problematic gaming and subjective well-being. A sample of 514 frequent gamers (37.9% female; M age = 22.56 years, SD = 4.3) completed an online survey. Structural equation modelling revealed that dispositional mindfulness partially negatively mediated the relationship between problematic gaming and both life satisfaction and negative affectivity while fully positively mediating that between problematic gaming and positive affectivity, suggesting dispositional mindfulness may be clinically useful in problematic gaming prevention and interventions.
AB - Video game use becomes problematic when it disrupts the ability to fulfill social and personal responsibilities. It has also been associated with poorer subjective well-being (i.e., life satisfaction, positive and negative affectivity). Research suggests that dispositional (or trait) mindfulness (e.g., general tendency to have focused awareness of the present moment, with acceptance) is associated with greater subjective well-being. Building on research on dispositional mindfulness’ protective role against other problematic behaviours (e.g., pathological gambling), this study assessed its influence on the relationship between problematic gaming and subjective well-being. A sample of 514 frequent gamers (37.9% female; M age = 22.56 years, SD = 4.3) completed an online survey. Structural equation modelling revealed that dispositional mindfulness partially negatively mediated the relationship between problematic gaming and both life satisfaction and negative affectivity while fully positively mediating that between problematic gaming and positive affectivity, suggesting dispositional mindfulness may be clinically useful in problematic gaming prevention and interventions.
KW - Dispositional mindfulness
KW - Life satisfaction
KW - Negative affectivity
KW - Positive affectivity
KW - Problematic gaming
KW - Subjective well-being
UR - http://www.scopus.com/inward/record.url?scp=85051714279&partnerID=8YFLogxK
U2 - 10.1007/s11469-018-9978-5
DO - 10.1007/s11469-018-9978-5
M3 - Article
AN - SCOPUS:85051714279
SN - 1557-1874
VL - 18
SP - 720
EP - 736
JO - International Journal of Mental Health and Addiction
JF - International Journal of Mental Health and Addiction
IS - 3
ER -