Abstract
Whether hardware or software, platforms are “an abstraction” or “simply a standard or specification” that makes it easier to build other things (Bogost & Montfort, 2007, p. 2). While a formal discipline for studying platforms has only emerged recently, the idea of standardized sets of things enabling games has earlier roots. Ron Hale-Evans (2001) referred to a deck of playing cards as a “game system” because it was “a set of components that function together in multiple games.” In a series of articles, Evans studied board games that enabled variation to demonstrate that a “game system is less an individual work than an actual medium” (2001).
Original language | English |
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Title of host publication | The Routledge Companion to Video Game Studies |
Publisher | Taylor and Francis |
Pages | 41-48 |
Number of pages | 8 |
ISBN (Electronic) | 9781136290510 |
ISBN (Print) | 9780415533324 |
DOIs | |
State | Published - Jan 1 2014 |