Platforms

Research output: Chapter in Book/Report/Conference proceedingChapter

2 Scopus citations

Abstract

Whether hardware or software, platforms are “an abstraction” or “simply a standard or specification” that makes it easier to build other things (Bogost & Montfort, 2007, p. 2). While a formal discipline for studying platforms has only emerged recently, the idea of standardized sets of things enabling games has earlier roots. Ron Hale-Evans (2001) referred to a deck of playing cards as a “game system” because it was “a set of components that function together in multiple games.” In a series of articles, Evans studied board games that enabled variation to demonstrate that a “game system is less an individual work than an actual medium” (2001).

Original languageEnglish
Title of host publicationThe Routledge Companion to Video Game Studies
PublisherTaylor and Francis
Pages41-48
Number of pages8
ISBN (Electronic)9781136290510
ISBN (Print)9780415533324
DOIs
StatePublished - Jan 1 2014

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    Schweizer, B. (2014). Platforms. In The Routledge Companion to Video Game Studies (pp. 41-48). Taylor and Francis. https://doi.org/10.4324/9780203114261