TY - JOUR
T1 - Natural in the eyes of the (be)holder: A survey on novelty and learning effects in the enjoyment of naturally mapped video game controllers
AU - Liebold, Benny
AU - Bowman, Nicholas
AU - Pietschmann, Daniel
PY - 2018
Y1 - 2018
N2 - Video games can be understood as a series of interesting decisions, and the game controllers are key to making those decisions. Advances in gaming technology have encouraged the development of natural user interfaces (NUIs), which should provide a superior user experience as players are able to use preexisting mental models from physical interaction rather than learning an abstract mapping schema. However, anecdotal and previous empirical research suggest the opposite—gamers prefer more familiar-albeit-abstract gamepad controllers. Because the exact nature and mechanism of this preference remains open for investigation, we suggest two rivaling mechanisms related to novelty and learning. Comparing self-identified gamer regarding their last gamepad and NUIs experience in an online quasi-experimental survey design (N = 248), participants in the current study had less experience using NUIs, resulting in lower self-efficacy and enjoyment. Learning effects (via experience with a controller)
AB - Video games can be understood as a series of interesting decisions, and the game controllers are key to making those decisions. Advances in gaming technology have encouraged the development of natural user interfaces (NUIs), which should provide a superior user experience as players are able to use preexisting mental models from physical interaction rather than learning an abstract mapping schema. However, anecdotal and previous empirical research suggest the opposite—gamers prefer more familiar-albeit-abstract gamepad controllers. Because the exact nature and mechanism of this preference remains open for investigation, we suggest two rivaling mechanisms related to novelty and learning. Comparing self-identified gamer regarding their last gamepad and NUIs experience in an online quasi-experimental survey design (N = 248), participants in the current study had less experience using NUIs, resulting in lower self-efficacy and enjoyment. Learning effects (via experience with a controller)
M3 - Article
JO - Psychology of Popular Media Culture
JF - Psychology of Popular Media Culture
ER -