Multimodal spatial discrimination in the face of uncertainty: The effects of action video game expertise

Eric T. Greenlee, David B. Boles

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

The current study expands upon previous research that has demonstrated perceptual and attentional superiority of action video game (AVG) players. Here, the effects of AVG expertise are further examined by measuring visual-spatial and auditory-spatial discrimination performance under varying degrees of spatial separation and ambiguity. AVG players (experts) and novices completed a visual and an auditory spatial discrimination task in which error rates and reaction times (RTs) were recorded. Data analysis of 58 participants (29 experts, 29 novices) revealed that, compared to novices, experts were better able to discriminate spatial location in both the auditory and visual modalities. Additionally, in the auditory condition, experts were able to overcome moderate spatial ambiguity, while novices could not. These results indicate that action video game expertise should be considered when selecting operators for tasks requiring spatial precision in multiple modalities.

Original languageEnglish
Title of host publication2014 International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014
PublisherHuman Factors an Ergonomics Society Inc.
Pages1419-1423
Number of pages5
ISBN (Electronic)9780945289456
DOIs
StatePublished - 2014
Event58th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014 - Chicago, United States
Duration: Oct 27 2014Oct 31 2014

Publication series

NameProceedings of the Human Factors and Ergonomics Society
Volume2014-January
ISSN (Print)1071-1813

Conference

Conference58th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014
CountryUnited States
CityChicago
Period10/27/1410/31/14

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    Greenlee, E. T., & Boles, D. B. (2014). Multimodal spatial discrimination in the face of uncertainty: The effects of action video game expertise. In 2014 International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2014 (pp. 1419-1423). (Proceedings of the Human Factors and Ergonomics Society; Vol. 2014-January). Human Factors an Ergonomics Society Inc.. https://doi.org/10.1177/1541931214581296