Mobile application development platform adoption: A grounded theory investigation

Jaeki Song, Hyoungyong Choi, Jeff Baker, Anol Bhattacherjee

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Scopus citations

Abstract

Prior research on information technology (IT) adoption has examined adoption of individual technologies with little attention to the adoption of IT platforms. IT platforms are general purpose technologies that are used by application developers to build specific applications for individual or organizational needs. IT platform adoption is different from the adoption of independent IT, in that (1) platform adoption requires substantial up-front knowledge investments, (2) the potential benefits from such adoption depend on network externalities, and (3) adopters are developers rather than end-users. To understand what factors drive IT platform adoption, we interviewed 35 developers of mobile applications and analyzed their responses using a grounded theoretic approach. Our findings suggests that a wide range of factors drive IT platform adoption, including platform characteristics, network externalities, personal motivation, personal knowledge and innovativeness, and social influence.

Original languageEnglish
Title of host publication19th Americas Conference on Information Systems, AMCIS 2013 - Hyperconnected World
Subtitle of host publicationAnything, Anywhere, Anytime
PublisherAIS/ICIS Administrative Office
Pages2417-2424
Number of pages8
ISBN (Print)9781629933948
StatePublished - 2013
Event19th Americas Conference on Information Systems, AMCIS 2013 - Chicago, IL, United States
Duration: Aug 15 2013Aug 17 2013

Publication series

Name19th Americas Conference on Information Systems, AMCIS 2013 - Hyperconnected World: Anything, Anywhere, Anytime
Volume3

Conference

Conference19th Americas Conference on Information Systems, AMCIS 2013
Country/TerritoryUnited States
CityChicago, IL
Period08/15/1308/17/13

Keywords

  • Adoption
  • Diffusion
  • Grounded theory
  • Information technology platforms
  • Learning barriers
  • Network externalities

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