Abstract
This paper presents a study of the perceptions of playing video games toward second/foreign language learning among undergraduate EFL students. The results revealed that students’ perceptions of playing video games toward second/foreign language learning were positive. This study also compared factors that impact the perceptions. The results indicated that gender and years of playing have significant influences on the perceptions; whereas types of games and English proficiency were not significant factors to the perceptions. Based on the results, implications for further study are presented.
Original language | English |
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State | Published - Mar 2008 |