TY - GEN
T1 - Interface Design for HCI Classroom
AU - Nguyen, Huyen N.
AU - Nguyen, Vinh T.
AU - Dang, Tommy
N1 - Publisher Copyright:
© 2020, Springer Nature Switzerland AG.
PY - 2020
Y1 - 2020
N2 - Having a good Human-Computer Interaction (HCI) design is challenging. Previous works have contributed significantly to fostering HCI, including design principle with report study from the instructor view. The questions of how and to what extent students perceive the design principles are still left open. To answer this question, this paper conducts a study of HCI adoption in the classroom. The studio-based learning method is adapted to teach 83 graduate and undergraduate students in 16 weeks long with four activities. A standalone presentation tool for instant online peer feedback during the presentation session is developed to help students justify and critique other’s work. Our tool provides a sandbox, which supports multiple application types, including Web-applications, Object Detection, Web-based Virtual Reality (VR), and Augmented Reality (AR). After presenting one assignment and two projects, our results shows that students acquired a better understanding of the Golden Rules principle over time, which is demonstrated by the development of visual interface design. The Wordcloud reveals the primary focus was on the user interface and sheds light on students’ interest in user experience. The inter-rater score indicates the agreement among students that they have the same level of understanding of the principles. The results show a high level of guideline compliance with HCI principles, in which we witness variations in visual cognitive styles. Regardless of diversity in visual preference, the students present high consistency and a similar perspective on adopting HCI design principles. The results also elicit suggestions into the development of the HCI curriculum in the future.
AB - Having a good Human-Computer Interaction (HCI) design is challenging. Previous works have contributed significantly to fostering HCI, including design principle with report study from the instructor view. The questions of how and to what extent students perceive the design principles are still left open. To answer this question, this paper conducts a study of HCI adoption in the classroom. The studio-based learning method is adapted to teach 83 graduate and undergraduate students in 16 weeks long with four activities. A standalone presentation tool for instant online peer feedback during the presentation session is developed to help students justify and critique other’s work. Our tool provides a sandbox, which supports multiple application types, including Web-applications, Object Detection, Web-based Virtual Reality (VR), and Augmented Reality (AR). After presenting one assignment and two projects, our results shows that students acquired a better understanding of the Golden Rules principle over time, which is demonstrated by the development of visual interface design. The Wordcloud reveals the primary focus was on the user interface and sheds light on students’ interest in user experience. The inter-rater score indicates the agreement among students that they have the same level of understanding of the principles. The results show a high level of guideline compliance with HCI principles, in which we witness variations in visual cognitive styles. Regardless of diversity in visual preference, the students present high consistency and a similar perspective on adopting HCI design principles. The results also elicit suggestions into the development of the HCI curriculum in the future.
KW - Human-Computer Interaction
KW - Instant online peer feedback
KW - Inter-rater measurement
KW - Interface design
KW - Learners’ perspective
KW - User study design
UR - http://www.scopus.com/inward/record.url?scp=85098182464&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-64559-5_43
DO - 10.1007/978-3-030-64559-5_43
M3 - Conference contribution
AN - SCOPUS:85098182464
SN - 9783030645588
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 545
EP - 557
BT - Advances in Visual Computing - 15th International Symposium, ISVC 2020, Proceedings
A2 - Bebis, George
A2 - Yin, Zhaozheng
A2 - Kim, Edward
A2 - Bender, Jan
A2 - Subr, Kartic
A2 - Kwon, Bum Chul
A2 - Zhao, Jian
A2 - Kalkofen, Denis
A2 - Baciu, George
PB - Springer Science and Business Media Deutschland GmbH
Y2 - 5 October 2020 through 7 October 2020
ER -