How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing

Daniel Possler, Christoph Klimmt, Nicholas D. Bowman

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

Anecdotal evidence suggests that video games regularly inspire awe in players—an emotional response involving feelings of being ‘blown away’ or ‘amazed’. While game research has mostly overlooked awe, initial theoretical and empirical work just recently suggested that awe experiences substantially fuel players’ entertainment experiences. The present contribution aims to add to the deficient body of research. Specifically, it is examined whether awe is indeed a unique and reliable facilitator of both players’ enjoyment (i.e., hedonic entertainment experience) and their perception of deeper meaning and a sense of being moved (i.e., eudaimonic entertainment experience). We secondary analyzed a longitudinal study examining players’ experiences with the game Fallout 76 over a six-week period (N = 556). Results indicate that Fallout 76 reliably inspired awe in players and that the intensity of the emotion did not erode over the six-week period of the study. Furthermore, awe was found to exert a unique effect on players’ eudaimonic entertainment experience beyond well-studied gaming gratifications. However, no unique effect of awe on players’ enjoyment was found. Overall, the results suggest that awe does indeed make a unique and reliable contribution to players’ sense of entertainment.

Original languageEnglish
Title of host publicationEntertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings
EditorsJannicke Baalsrud Hauge, Jannicke Baalsrud Hauge, Jorge C.S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero
PublisherSpringer Science and Business Media Deutschland GmbH
Pages223-235
Number of pages13
ISBN (Print)9783030893934
DOIs
StatePublished - 2021
Event20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021 - Coimbra, Portugal
Duration: Nov 2 2021Nov 5 2021

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume13056 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021
Country/TerritoryPortugal
CityCoimbra
Period11/2/2111/5/21

Keywords

  • Appreciation
  • Awe
  • Enjoyment
  • Entertainment
  • Video games

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