@inproceedings{b3f7c59549f54f7c84dee1a68e4cc070,
title = "How Awe Affects Players{\textquoteright} Entertainment Experiences Over Six Weeks of Playing",
abstract = "Anecdotal evidence suggests that video games regularly inspire awe in players—an emotional response involving feelings of being {\textquoteleft}blown away{\textquoteright} or {\textquoteleft}amazed{\textquoteright}. While game research has mostly overlooked awe, initial theoretical and empirical work just recently suggested that awe experiences substantially fuel players{\textquoteright} entertainment experiences. The present contribution aims to add to the deficient body of research. Specifically, it is examined whether awe is indeed a unique and reliable facilitator of both players{\textquoteright} enjoyment (i.e., hedonic entertainment experience) and their perception of deeper meaning and a sense of being moved (i.e., eudaimonic entertainment experience). We secondary analyzed a longitudinal study examining players{\textquoteright} experiences with the game Fallout 76 over a six-week period (N = 556). Results indicate that Fallout 76 reliably inspired awe in players and that the intensity of the emotion did not erode over the six-week period of the study. Furthermore, awe was found to exert a unique effect on players{\textquoteright} eudaimonic entertainment experience beyond well-studied gaming gratifications. However, no unique effect of awe on players{\textquoteright} enjoyment was found. Overall, the results suggest that awe does indeed make a unique and reliable contribution to players{\textquoteright} sense of entertainment.",
keywords = "Appreciation, Awe, Enjoyment, Entertainment, Video games",
author = "Daniel Possler and Christoph Klimmt and Bowman, {Nicholas D.}",
note = "Publisher Copyright: {\textcopyright} 2021, IFIP International Federation for Information Processing.; null ; Conference date: 02-11-2021 Through 05-11-2021",
year = "2021",
doi = "10.1007/978-3-030-89394-1_17",
language = "English",
isbn = "9783030893934",
series = "Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "223--235",
editor = "{Baalsrud Hauge}, Jannicke and {Baalsrud Hauge}, Jannicke and {C.S. Cardoso}, Jorge and Lic{\'i}nio Roque and Gonzalez-Calero, {Pedro A.}",
booktitle = "Entertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings",
}