TY - JOUR
T1 - Grand theft auto(mation)
T2 - Travel mode habits and video games
AU - Lange, Ryan
AU - Bowman, Nicholas David
AU - Banks, Jaime
AU - Lange, Amanda
N1 - Publisher Copyright:
Copyright © 2015 IGI Global.
PY - 2015/7/1
Y1 - 2015/7/1
N2 - A growing area of video game research considers factors external to games that might predict both observed in-game and physical world decisions. One factor may be an individual's habitual behaviors, such as their physical activity routines. Because the authors tend to automate behaviors that they repeat in stable circumstances or contexts, virtual re-creations of those stimuli should prompt the same behavior in the game environment. Moreover, as virtual worlds become more similar to the physical world, behaviors the authors learn in physical reality might influence virtual behaviors. The authors ask two research questions: (RQ1) Is there an association between real-world habits and in-game decisions? (RQ2) Does the nature of the ingame task influence any relationship between real-world habits and in-game decisions? A quasi-experiment of 110 students at a large, mid-Atlantic university demonstrated that physical activity routines bias in-game transportation decisions, particularly when prompted to pursue a specific goal over a free exploration task.
AB - A growing area of video game research considers factors external to games that might predict both observed in-game and physical world decisions. One factor may be an individual's habitual behaviors, such as their physical activity routines. Because the authors tend to automate behaviors that they repeat in stable circumstances or contexts, virtual re-creations of those stimuli should prompt the same behavior in the game environment. Moreover, as virtual worlds become more similar to the physical world, behaviors the authors learn in physical reality might influence virtual behaviors. The authors ask two research questions: (RQ1) Is there an association between real-world habits and in-game decisions? (RQ2) Does the nature of the ingame task influence any relationship between real-world habits and in-game decisions? A quasi-experiment of 110 students at a large, mid-Atlantic university demonstrated that physical activity routines bias in-game transportation decisions, particularly when prompted to pursue a specific goal over a free exploration task.
KW - Decision-making
KW - Habits
KW - Physical activity
KW - Video games
KW - Virtual worlds
UR - http://www.scopus.com/inward/record.url?scp=84944686543&partnerID=8YFLogxK
U2 - 10.4018/ijthi.2015070103
DO - 10.4018/ijthi.2015070103
M3 - Article
AN - SCOPUS:84944686543
SN - 1548-3908
VL - 11
SP - 35
EP - 50
JO - International Journal of Technology and Human Interaction
JF - International Journal of Technology and Human Interaction
IS - 3
ER -