TY - JOUR
T1 - Further validation and cross-cultural replication of the video game demand scale
AU - Koban, Kevin
AU - Bowman, Nicholas D.
N1 - Publisher Copyright:
© 2020 Hogrefe Publishing.
Copyright:
Copyright 2020 Elsevier B.V., All rights reserved.
PY - 2020
Y1 - 2020
N2 - The Video Game Demand Scale (VGDS) is a 26-item, five-factor scale designed to assess the cognitive, emotional, physical, and social demands experienced by video game players. Given the international relevance of video games, cross-cultural research focusing on gamers beyond the US community holds promise to substantiate and refine extant approaches. The current study introduces a German-language VGDS, which was tested for measurement invariance with respect to the original US scale as well as predictive, convergent, and concurrent validity (replicating the original VGDS validity tests). Results revealed configural and partial metric measurement invariance when compared with data from the original scale. Validity tests between the German-language VGDS and common measures of task load, entertainment, need satisfaction, and game ratings largely replicated original results. Overall, we conclude that the VGDS is a reliable, valid, and useful contribution to media psychological game research and suggest areas of future work for which an interactivity-as-demand focus might benefit.
AB - The Video Game Demand Scale (VGDS) is a 26-item, five-factor scale designed to assess the cognitive, emotional, physical, and social demands experienced by video game players. Given the international relevance of video games, cross-cultural research focusing on gamers beyond the US community holds promise to substantiate and refine extant approaches. The current study introduces a German-language VGDS, which was tested for measurement invariance with respect to the original US scale as well as predictive, convergent, and concurrent validity (replicating the original VGDS validity tests). Results revealed configural and partial metric measurement invariance when compared with data from the original scale. Validity tests between the German-language VGDS and common measures of task load, entertainment, need satisfaction, and game ratings largely replicated original results. Overall, we conclude that the VGDS is a reliable, valid, and useful contribution to media psychological game research and suggest areas of future work for which an interactivity-as-demand focus might benefit.
KW - Video Game Demand Scale
KW - media entertainment
KW - scale translation
KW - scale validation
UR - http://www.scopus.com/inward/record.url?scp=85091794339&partnerID=8YFLogxK
U2 - 10.1027/1864-1105/a000280
DO - 10.1027/1864-1105/a000280
M3 - Article
AN - SCOPUS:85091794339
JO - Journal of Media Psychology
JF - Journal of Media Psychology
SN - 1864-1105
ER -