Engaging interest and developing depth of thought: Using video game simulation in educating engineers

Mario G. Beruvides, Luis A. Barroso, Ean Harn Ng

Research output: Contribution to conferencePaper

Abstract

Educators often confront the difficulties of engaging students' interest. This paper examines the development of a survey to measure the impact of using a simulation game versus writing a traditional term paper in an advanced engineering economics class. The final objective of this research is to compare the interest level, expectations, indepth thought development and enthusiasm of the students working on the simulation project versus students doing a traditional term paper assignment. Preliminary survey results showed some interesting insights when comparing traditional versus simulation projects.

Original languageEnglish
Pages1156-1160
Number of pages5
StatePublished - 2007
EventIIE Annual Conference and Expo 2007 - Industrial Engineering's Critical Role in a Flat World - Nashville, TN, United States
Duration: May 19 2007May 23 2007

Conference

ConferenceIIE Annual Conference and Expo 2007 - Industrial Engineering's Critical Role in a Flat World
CountryUnited States
CityNashville, TN
Period05/19/0705/23/07

Keywords

  • Engineering economic analysis
  • Engineering education
  • Video game simulation

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    Beruvides, M. G., Barroso, L. A., & Ng, E. H. (2007). Engaging interest and developing depth of thought: Using video game simulation in educating engineers. 1156-1160. Paper presented at IIE Annual Conference and Expo 2007 - Industrial Engineering's Critical Role in a Flat World, Nashville, TN, United States.