Diversion drives and superlative soldiers: Game-based coping practices among military personnel and veterans

Jaime Banks, John G. Cole

Research output: Other contribution

Abstract

Existing scholarship highlights the clinical utility of digital games in reducing stress-related pathologies among military personnel. However, since many servicemembers experience service-related stress but do not meet clinical treatment benchmarks, it is prudent to understand how everyday gameplay may function in self-directed coping associated with physical and psychological stressors. To that end, U.S. military and veteran gamers (MVGs) were surveyed regarding their use of digital games and avatars to deal with military service challenges. Exploratory synthesis of open-ended responses and personological measures revealed that a substantial proportion of MVGs engage in self-directed coping through digital games. Coping practices variably focus on escapism/diversion, managing physical/psychological maladies, receiving social support, and connecting with civilian life; these coping practices were differently associated with broader gameplay motivations. Additional evidence suggests t
Original languageEnglish
PublisherGame Studies
Volume16
StatePublished - Dec 2016

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