Creating virtual reality and augmented reality development in classroom: Is it a hype?

Vinh T. Nguyen, Kwanghee Jung, Tommy Dang

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

5 Scopus citations

Abstract

The fast-growing number of high-performance computer processor and hand-held devices have paved the way for the development of Virtual Reality and Augmented Reality in terms of hardware and software in the education sector. The question of whether students can adopt these new technologies is not fully addressed. Answering this question thus plays an essential role for instructors and course designers. The objectives of this study are: (1) to investigate the feasibility of the Virtual Reality/Augmented Reality development for undergraduate students, and (2) to highlight some practical challenges when creating and sharing Virtual Reality and Augmented Reality applications from student's perspective. Study design for the coursework was given with detail. During a 16-week long, 63 Virtual Reality/Augmented Reality applications were created from a variety of topics and various development tools. 43 survey questions are prepared and administered to students for each phase of the projects to address technical difficulties. The exploration method was used for data analysis.

Original languageEnglish
Title of host publicationProceedings - 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages212-217
Number of pages6
ISBN (Electronic)9781728156040
DOIs
StatePublished - Dec 2019
Event2nd IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019 - San Diego, United States
Duration: Dec 9 2019Dec 11 2019

Publication series

NameProceedings - 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019

Conference

Conference2nd IEEE International Conference on Artificial Intelligence and Virtual Reality, AIVR 2019
CountryUnited States
CitySan Diego
Period12/9/1912/11/19

Keywords

  • Augmented reality
  • Technology adoption
  • User study
  • Virtual reality

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