TY - JOUR
T1 - An investigation of the effects of a graphic organizer in an online serious game on learning outcomes and attitudinal perceptions
AU - Cheon, Jongpil
AU - Chung, Sungwon
AU - Song, Jaeki
AU - Kim, Yongjin
N1 - Publisher Copyright:
© 2013 Taylor & Francis.
PY - 2015/7/4
Y1 - 2015/7/4
N2 - A serious game, which is designed for learning purposes rather than recreational purposes, has been applied for digital game-based Learning. This study investigated the effects of graphic organizers in a serious game, “The Transistor”, on learning outcomes and attitudinal perceptions. A total of 99 participants were randomly assigned to three groups: non-organizer group, advance organizer group, and post organizer group. The results revealed that participants using a post organizer, which was presented after the game for review, outperformed those using a non-organizer and an advance organizer on both learning outcomes (recall test scores and recycling intention) and attitudinal perceptions (perceived enjoyment, perceived usefulness, and satisfaction). These findings implied that a post-graphic organizer could enhance the instructional value of a serious game. More detailed implications, limitations, and suggestions for future research are discussed.
AB - A serious game, which is designed for learning purposes rather than recreational purposes, has been applied for digital game-based Learning. This study investigated the effects of graphic organizers in a serious game, “The Transistor”, on learning outcomes and attitudinal perceptions. A total of 99 participants were randomly assigned to three groups: non-organizer group, advance organizer group, and post organizer group. The results revealed that participants using a post organizer, which was presented after the game for review, outperformed those using a non-organizer and an advance organizer on both learning outcomes (recall test scores and recycling intention) and attitudinal perceptions (perceived enjoyment, perceived usefulness, and satisfaction). These findings implied that a post-graphic organizer could enhance the instructional value of a serious game. More detailed implications, limitations, and suggestions for future research are discussed.
KW - advance organizer
KW - digital game-based learning
KW - post organizer
KW - serious game
UR - http://www.scopus.com/inward/record.url?scp=84931571556&partnerID=8YFLogxK
U2 - 10.1080/10494820.2013.788030
DO - 10.1080/10494820.2013.788030
M3 - Article
AN - SCOPUS:84931571556
SN - 1049-4820
VL - 23
SP - 437
EP - 452
JO - Interactive Learning Environments
JF - Interactive Learning Environments
IS - 4
ER -