Abstract
Problematic video game use (PVGU) is an inability to meet personal and social responsibilities due to video gaming. It is estimated to affect 5 to 6% of adolescents. Research demonstrates greater video game engagement is associated with a poorer perception of self in several domains; however, the relation between PVGU and self-perception has not yet be examined. The present study explored this association using a sample of 758 Grade 7 adolescents (55.1% Female; Mage= 12.34 years; SD = 0.49 years). Results revealed greater PVGU to be associated with a poorer perception of self within the behavioural conduct and close friendship domains. Similar differences emerged when examining reports of self-perception across the PVGU classifications (i.e., None, Minimal, At-Risk, Problematic). Unexpectedly, two interactions between gender and PVGU classifications were observed for the behavioural conduct and self-worth domains of self-perception. The discussion addresses the implications of these findings and points to areas of future research.
Original language | English |
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Pages (from-to) | 44-56 |
Number of pages | 13 |
Journal | International Journal of Cyber Behavior, Psychology and Learning |
Volume | 6 |
Issue number | 4 |
DOIs | |
State | Published - Oct 1 2016 |
Keywords
- Adolescents
- Domain-specific
- Gaming
- PVGU
- Perceptions
- Problematic video game use
- Self