TY - JOUR
T1 - A polythetic model of player-avatar identification
T2 - Synthesizing multiple mechanisms
AU - Downs, Edward
AU - Bowman, Nicholas D.
AU - Banks, Jaime
N1 - Publisher Copyright:
© 2018 American Psychological Association.
PY - 2019/7
Y1 - 2019/7
N2 - Identification is understood to be central to player-avatar relations in digital games however, extant literature is fragmented. Scholars tend to either treat discrete features of identification as equivalent to the broader construct or use a rigid, monothetic measurement architecture that potentially excludes some who may actually identify with a game avatar. Toward a more inclusive model, then, this study integrated different factors culled from the literature to develop a more comprehensive measurement scheme in which physical similarity, value homophily, wishful identification, perspective-taking, liking, and embodiment are all subconstructs that fall under the larger umbrella of the player-avatar identification construct. The second-order factor structure suggests the construct to be more complex than is currently engaged in the literature, and a polythetic approach to measuring identification is proposed for understanding gamers' connections with their avatars.
AB - Identification is understood to be central to player-avatar relations in digital games however, extant literature is fragmented. Scholars tend to either treat discrete features of identification as equivalent to the broader construct or use a rigid, monothetic measurement architecture that potentially excludes some who may actually identify with a game avatar. Toward a more inclusive model, then, this study integrated different factors culled from the literature to develop a more comprehensive measurement scheme in which physical similarity, value homophily, wishful identification, perspective-taking, liking, and embodiment are all subconstructs that fall under the larger umbrella of the player-avatar identification construct. The second-order factor structure suggests the construct to be more complex than is currently engaged in the literature, and a polythetic approach to measuring identification is proposed for understanding gamers' connections with their avatars.
KW - Avatars
KW - Identification
KW - Measures
KW - Polythetic construct
KW - Video games
UR - http://www.scopus.com/inward/record.url?scp=85060283229&partnerID=8YFLogxK
U2 - 10.1037/ppm0000170
DO - 10.1037/ppm0000170
M3 - Article
AN - SCOPUS:85060283229
SN - 2160-4134
VL - 8
SP - 269
EP - 279
JO - Psychology of Popular Media Culture
JF - Psychology of Popular Media Culture
IS - 3
ER -