TY - GEN
T1 - A methodology for comparing risk behaviors in the virtual and natural worlds
AU - Yandell, Justin K.
AU - Beruvides, Mario G.
N1 - Publisher Copyright:
© Copyright© (2018) by American Society for Engineering Management (ASEM). All rights reserved.
PY - 2018
Y1 - 2018
N2 - This paper outlines a proposed methodology for measuring and comparing risk behaviors between two similar populations interacting with functionally identical systems in virtual and natural (or ‘real world’) environments. Ultimately, such a methodology may be deployed to understand how and to what degree the structure of systems may influence the behavior of human system actors by comparing two functionally identical systems (online and live play poker games) and identifying incidents where the apparent magnitude of risk averse or risk seeking behavior among system actors differs from one play environment to the other. Poker serves as a useful test system by being an easily understood system where economic decisions are made based upon incomplete information. Unlike many other real-world systems, the rules and structure of poker are as easily reproducible in a virtual setting as a live play environment. However, the value of this research extends far beyond the doors of the casino and truly isn’t about poker at all. This research is born at the intersection of engineering, psychology, and economics and is built upon insights from all three fields. Understanding whether, how, and to what degree human behavior may be altered by replicating a system virtually may lead to valuable insights into ecommerce, social interaction, telemedicine, distance education, or perhaps any other system with an internet-based or virtual equivalent.
AB - This paper outlines a proposed methodology for measuring and comparing risk behaviors between two similar populations interacting with functionally identical systems in virtual and natural (or ‘real world’) environments. Ultimately, such a methodology may be deployed to understand how and to what degree the structure of systems may influence the behavior of human system actors by comparing two functionally identical systems (online and live play poker games) and identifying incidents where the apparent magnitude of risk averse or risk seeking behavior among system actors differs from one play environment to the other. Poker serves as a useful test system by being an easily understood system where economic decisions are made based upon incomplete information. Unlike many other real-world systems, the rules and structure of poker are as easily reproducible in a virtual setting as a live play environment. However, the value of this research extends far beyond the doors of the casino and truly isn’t about poker at all. This research is born at the intersection of engineering, psychology, and economics and is built upon insights from all three fields. Understanding whether, how, and to what degree human behavior may be altered by replicating a system virtually may lead to valuable insights into ecommerce, social interaction, telemedicine, distance education, or perhaps any other system with an internet-based or virtual equivalent.
KW - Behavioral economics
KW - Geometric mean criterion
KW - Kelly criterion
KW - Poker
KW - Risk
KW - Virtualization
UR - http://www.scopus.com/inward/record.url?scp=85064330928&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85064330928
T3 - 39th International Annual Conference of the American Society for Engineering Management, ASEM 2018: Bridging the Gap Between Engineering and Business
SP - 964
EP - 972
BT - 39th International Annual Conference of the American Society for Engineering Management, ASEM 2018
PB - American Society for Engineering Management
Y2 - 17 October 2018 through 20 October 2018
ER -