A maximum entropy based data-driven 3d scene generation

Mesfin A. Dema, Hamed Sari-Sarraf

Research output: Contribution to journalArticlepeer-review

1 Scopus citations


Due to overwhelming use of 3D models in video games and virtual environments, there is a growing interest in 3D scene generation, scene understanding and 3D model retrieval. In this paper, we introduce a data-driven 3D scene generation approach from a Maximum Entropy (MaxEnt) model selection perspective. Using this model selection criterion, new scenes can be sampled by matching a set of contextual constraints that are extracted from training and synthesized scenes. Starting from a set of randomly synthesized configurations of objects in 3D, the MaxEnt distribution is iteratively sampled and updated until the constraints between training and synthesized scenes match, indicating the generation of plausible synthesized 3D scenes. To illustrate the proposed methodology, we use 3D training desk scenes that are composed of seven predefined objects with different position, scale and orientation arrangements. After applying the MaxEnt framework, the synthesized scenes show that the proposed strategy can generate reasonably similar scenes to the training examples without any human supervision during sampling.

Original languageEnglish
Pages (from-to)69-85
Number of pages17
JournalInternational Journal of Semantic Computing
Issue number1
StatePublished - Mar 1 2013


  • 3D scene generation
  • And-Or graphs
  • Markov random field
  • maximum entropy


Dive into the research topics of 'A maximum entropy based data-driven 3d scene generation'. Together they form a unique fingerprint.

Cite this